King of dragon pass used a unique system during their "dialogue choice" scenes where you can select every member of your ring to give you advice and hints on what each different option will do. After playing through the game I don't really think this is a valid comparison. As a huge King Of Dragon Pass fan I picked this game up immediately based on reports that it had some similar elements. The other major part of the gameplay is the "caravan." You basically watch your caravan traveling across the world and random events pop up giving you choices. Even with some leveled up characters by the end of the game fights still took a decent chunk of time, and never really felt satisfying. This leads to a very strange dynamic where if any of your characters are damaged they become serious dead weights. Strength-armor=strength damage, or you can choose to attack someones armor. In Banner Saga, units have two meters, armor and strength. This can be somewhat circumvented by "disabling" units using the strength system. What this means is that every time you kill an enemy unit, the remaining units get "extra turns," which can lead to you inadvertently "hasting" powerful enemies after killing weaker ones. Each side takes turns moving a single unit. It is a very unique (and strange) take on turn based combat. As much as I tried, I am not a fan of the combat system. For others it may just be painful knowing how much potential this game has. Unfortunately there are a few glaring issues that may make this a dealbreaker for some. The music is excellent, the story somewhat compelling, the world is very creative and unique and the art is fantastic. The music is excellent, the First off, I'll say I mostly enjoyed this game and played it through while putting it down very infrequently. First off, I'll say I mostly enjoyed this game and played it through while putting it down very infrequently.
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